Download Computational Intelligence: International Joint Conference, by Juan Julián Merelo, Agostinho Rosa, José M. Cadenas, António PDF

By Juan Julián Merelo, Agostinho Rosa, José M. Cadenas, António Dourado Correia, Kurosh Madani, António Ruano, Joaquim Filipe

This ebook incorporates a number of revised and prolonged models of the simplest papers from the 7th foreign Joint convention on Computational Intelligence (IJCCI 2015), held in Lisbon, Portugal, from 12 to fourteen November 2015, which used to be composed of 3 co-located meetings: The overseas convention on Evolutionary Computation thought and purposes (ECTA), the overseas convention on Fuzzy Computation thought and purposes (FCTA), and the foreign convention on Neural Computation idea and functions (NCTA). The booklet provides contemporary advances in medical advancements and purposes in those 3 components, reflecting the IJCCI’s dedication to top of the range standards.

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Extra resources for Computational Intelligence: International Joint Conference, IJCCI 2015 Lisbon, Portugal, November 12-14, 2015, Revised Selected Papers

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Min. Success Replicates Min. Min. [%] repeatedly steps rules rate repeatedly steps rules 20 0 - - - 2 0 - - 30 9 5 18 134 9 3 17 120 40 7 6 17 123 9 4 17 134 50 8 4 18 157 12 7 17 219 independent replicas increases the overall complexity of this task, the maximum success rate achieved does not exceed 12 %. Despite this fact, the evolution provided some solutions that perfectly fulfil the target specification and, in addition, also exhibit the capability of the seed-based development which was not explicitly required.

Springer, New York (1997) 15. : The computational intelligence of MoGo revealed in Taiwan’s computer go tournaments. IEEE Trans. Comput. Intell. AI Games 1, 73–89 (2009) 16. : Computer go. Artif. Intell. 134, 145–179 (2002) 17. : Mastering the game of go with deep neural networks and tree search. Nature 529, 484–489 (2016) 18. : The Mario UI benchmark and competitions. IEEE Trans. Comput. Intell. AI Games 4, 55–67 (2012) 19. : The Mario AI championship 2009–2012. AI Mag. 34, 89–92 (2013) 20. : A survey of real-time strategy game AI research and competition in starcraft.

IEEE Trans. Affect. Comput. 2, 147–161 (2011) 52. : Player modeling. Dagstuhl Follow-Ups 6 (2013) 53. : An inclusive taxonomy of player modeling. Technical report, UCSC-SOE-11-13, University of California, Santa Cruz (2011) 54. : Modeling player experience for content creation. IEEE Trans. Comput. Intell. AI Games 2, 54–67 (2010) 55. : Predicting player behavior in tomb raider: underworld. In: 2010 IEEE Symposium on Computational Intelligence and Games (CIG), pp. 178–185. IEEE (2010) 56. : Sentient sketchbook: computer-aided game level authoring.

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